Saturday, February 26, 2005

Hapland, a neat little puzzle

What a time consuming puzzle and it took me a while to actually beat this. Hapland is a very challenging puzzle. I'll try to break down the solution for you to complete the puzzle.

  1. Start by opening both windows and and turning the hanging arrow around.
  2. Open the hatch and bring out the first stick guy by clicking the arrow pointing up.
  3. Fire rock number one at the 'bridge', it wiil fall into place.
  4. Fire the next rock at the bell. this will open the door on the left.
  5. Next fire the 2 grenades at the bridge, you have to click on the bridge as the grenade reaches it to bat it into the air where it will explode.
  6. Next, fire the blue card/key at the bridge, it will fall into the hole where stick guy 2 can use it.
  7. After guy 2 opens the door click guy one back at the 'cannon', he will be loaded into the cannon.
  8. Bring out stick guy 3 by pushing the UP arrow once more.
  9. Click guy 3 at the cannon to fire guy 1 up at the bell, as he reaches the spear, click the spear to bend it slightly so the guy can land under the bell.
  10. Once guy 1 is on the 'tower' click him to move the tower to the right. Click a few times to make it fall on the spear, launching the rock onto the landmine.
  11. Next, click the door on the left and guy 4 makes his way to the door past where the landmine just blew up.
  12. This is the tricky part: Right before guy 4 gets to the door, you need to click on guy 2 (below) to trigger him to begin walking.
This can be a little tricky and may not be as easy as it appears to be. There are three real tricky parts, the first one is #5. You have to time the grenades just right to pop them into the air. The second tricky part is firing the guy at the spear and having to bend the spear just in time. The final tricky part is #12, you want to get your timing right because there will be a chainsaw guy drop out of the box and attempts to kill guy 2.

I really liked this puzzle, but mu favorite internet puzzle has to be Chasm. This one kept me going for days before I got it figured out, but maybe I'll post the solution to this one another day.

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